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 Face Tracking Addon Documents 
Thank you for purchasing the Triturbo Face Tracking addon. This document will guide you through its usage and customization options.
Before reading this document, please first refer to the Installation Guide to assist with installing the addon.
Preset Options 
During installation, you will see multiple preset options to choose from, including:
- HD
 - HD (VIVE)
 - HD (Quest, Pico)
 - SD
 
The preset options may vary depending on the version, with more or fewer options available, each with different settings. However, all follow the naming conventions.
 HD and SD refer to resolution differences, with HD offering higher resolution but requiring more synced parameters. The device name in parentheses indicate optimization for specific devices; if no device is listed, it is the general version, using more parameters to ensure the best performance across all devices.
If you have multiple devices, it is recommended to select the general version.
⚙ Parameter Resolution
Because face tracking requires a large number of parameters and uses Expression Parameters for network synchronization, VRChat has a limit of 256 bits for this.
Boolparameters require1bit.IntandFloatrequire8bits.
We use parameter quantization techniques to reduce the bit size needed for floating-point numbers.
Differences between VIVE and Quest, Pico versions 
- VIVE uses SRanipal parameters, which, compared to Quest and Pico devices: 
- For the eyes, VIVE lacks eyebrow detection but includes pupil diameter detection.
 - For the mouth, VIVE lacks detection for MouthDimple, MouthStretch, and NoseSneer.
 
 
💡 The above description only applies specifically to the VIVE Pro Eye device.
- VIVE Focus 3 + Facial Expression Detection Kit
 - VIVE Focus Vision
 - VIVE XR Elite + Full-Face Detection Kit
 
None of the above devices support pupil diameter detection, nor do they support EyeWide and EyeSquint. In terms of mouth capture, all VIVE devices perform similarly.
Mesh Generation 
The face-tracking mesh with blend shapes is not included in the plugin but is generated during installation via 
. When installing face tracking addon on an Avatar for the first time, the tool will generate a mesh with face-tracking blendshapes.
By default, this mesh generated from the original FBX found via guid, not from the mesh currently in use by your avatar.
 Select FBX currently in used by the avatar to use the new FBX as the base to add blendshapes.
Mesh generation occurs only on the first installation. If you need to regenerate the mesh, delete the previously generated mesh and reinstall face tracking.
Mesh Generation Failures 
If the Avatar’s face is not visible after installing face tracking, check if you used a modified FBX imported as a new asset for the Avatar's mesh, which might have a different bone count from the original model.
Select FBX currently in used by the avatar in the FBX Target option. This option only appears when the mesh hasn’t yet been generated; if it has, you’ll need to regenerate the mesh. 
If you notice broken blendshapes after installation, use an unmodified FBX to generate the mesh.
TIP
To avoid failures when adding blend shapes to a modified FBX, please note the following:
- Do not delete vertices in the relevant mesh, and avoid adding vertices. This can cause vertex order inconsistencies.
 - If blendshapes appear wrong direction, use Blender’s native exporter.
 - Match FBX export Scaling settings with the original model and consider 
Apply Transformoptions carefully.- When you see 1m(File) to 1m (Unity) in Unity’s FBX Import Settings, select FBX Unit Scale in Blender.
 - Avoid selecting 
Apply Transform; if blendshapes are wrong direction, try selectingApply Transformas a last resort.
 
 
Permitted Changes:
- Add bones and edit weights
 - Add or edit blend shapes
 - Edit UVs
 - Edit normals
 - Freely modify meshes unrelated to face tracking
 
Adjusting Eye Shape Resetting 
This face tracking system blends some blend shapes to 0 when the eyes close to prevent clipping. This process is smooth and seamless. When eyes are open, the face shape follows user-defined blend shapes, but when eyes close, the system “resets” to 0.
The reset intensity can be easily customized using the 
 
 Eye Tracking Settings component. This component can be found under Face Tracking/Eye Tracking in your Avatar GameObject.
Intensity 1 means the blend shapes fully reset to 0 when eyes close, while Intensity 0 means no reset occurs.
How to Adjust Blendshapes for Custom Face Shapes 
You may customize the face shape of your Avatar in several ways. For proper functioning with the face-tracking system, refer to the methods below.
Adjust the blend shape values directly in the SkinnedMeshRenderer and upload in that state to VRChat.
Avoid relying solely on animation to control custom face shapes; ensure corresponding adjustments are made in the SkinnedMeshRenderer.
About the separated Left and Right Blendshapes 
Most blendshapes for facial adjustments have separated versions for the left and right sides. Since your eyes can open and close independently, the system uses separate controls for each eye.
 It automatically switches to the left and right versions of each blendshape, so you can adjust them as usual.
Adjust as desired; the system will automatically switch to the left-right separated blend shapes. If issues arise, using the separated blendshapes to customize the avatar instead of combined blendshapes.
Adjusting Jaw Drop Intensity 
The jaw drop intensity can be easily customized using the 
 Mouth Tracking Settings component. This component can be found under Face Tracking/Mouth Tracking in your Avatar GameObject.
Adjusting Parameter Resolution and Scaling 
When viewing the face tracking object in the Inspector, you’ll see the Quantization Parameters Creator component displayed as shown below:

Each item is a parameter used by face tracking, where you can adjust resolution and scale factor. The resolution affects the final synced parameter usage.
Resolution 
Quantization techniques are used to reduce synced parameter usage. In VRC Expression Parameters, float has an 8-bit resolution, but lowering it appropriately can reduce synced parameter usage without overly affecting quality.
The minimum resolution value is
0(no sync), while the maximum is8(equivalent tofloat).Setting the resolution below
2is not recommended.