Skip to content

Shinra Shinra Face Tracking Guide

For installation instructions, refer to the Installation Guide.

Face Tracking for Lip and Tongue Piercings

Lip Piercings
  1. Locate the BlendShareBlendShare assets in the following directories:

    • Triturbo/Shinra_FT/Blendshapes/LipPierce_FT_BlendShare
    • Triturbo/Shinra_FT/Blendshapes/TonguePierce_FT_BlendShare
  2. Click Create Meshes to generate the meshes:

    LipPierce_FT_BlendShare

  3. Drag the prefabs from the following locations to your avatar:

    • Triturbo/Shinra_FT/Prefabs/Accessories/LipPierceChainFT
    • Triturbo/Shinra_FT/Prefabs/Accessories/TonguePierceFT

    prefabs

  4. Assign the generated mesh to the corresponding SkinnedMeshRenderer in the prefabs.

Cheek Suck Effect

The Cheek Suck Effect uses an additional texture. Follow these steps to enable it:

  1. Choose the appropriate material for your shader:

    • For liltoon shader: Triturbo/Shinra_FT/Materials/Shinra_faceWhite
    • For Poiyomi shader: Triturbo/Shinra_FT/Materials/Shinra_faceWhite_poi
  2. Assign the material to the SkinnedMeshRenderer from avatar's Body. shinra_face_material

  3. Locate to the controller file:

    • Triturbo/Shinra_FT/Controllers/FX - Mouth Tracking Extra (WD Off)
  4. Adjust the Cheek Suck layer settings:

    • Click the gear icon next to the Cheek_Suck layer.
    • Set the layer weight to 1. cheek_suck

Preset Default Compensation

By default, the Shinra blendshape Preset_default is set to 100. If you adjust this value, follow these steps to configure the compensation system:

  1. Locate the animation clips:

    • Triturbo/Shinra_FT/Animations/Reset/Preset_default_Compensate_Lower
    • Triturbo/Shinra_FT/Animations/Reset/Preset_default_Compensate_Upper
  2. Both clips have a default value of 100.
    preset_default_compensate_animation

  3. Adjust these values to match the updated value of the Preset_default blendshape.