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Shinra Shinra Face Tracking Guide ​

For installation instructions, refer to the Installation Guide.

Face Tracking for Lip and Tongue Piercings ​

Lip Piercings
  1. Locate the BlendShareBlendShare assets in the following directories:

    • Triturbo/Shinra_FT/Blendshapes/LipPierce_FT_BlendShare
    • Triturbo/Shinra_FT/Blendshapes/TonguePierce_FT_BlendShare
  2. Click Create Meshes to generate the meshes:

    LipPierce_FT_BlendShare

  3. Drag the prefabs from the following locations to your avatar:

    • Triturbo/Shinra_FT/Prefabs/Accessories/LipPierceChainFT
    • Triturbo/Shinra_FT/Prefabs/Accessories/TonguePierceFT

    prefabs

  4. Assign the generated mesh to the corresponding SkinnedMeshRenderer in the prefabs.

Cheek Suck Effect ​

The Cheek Suck Effect uses an additional texture. Follow these steps to enable it:

  1. Choose the appropriate material for your shader:

    • For liltoon shader: Triturbo/Shinra_FT/Materials/Shinra_faceWhite
    • For Poiyomi shader: Triturbo/Shinra_FT/Materials/Shinra_faceWhite_poi
  2. Assign the material to the SkinnedMeshRenderer from avatar's Body. shinra_face_material

  3. Locate to the controller file:

    • Triturbo/Shinra_FT/Controllers/FX - Mouth Tracking Extra (WD Off)
  4. Adjust the Cheek Suck layer settings:

    • Click the gear icon next to the Cheek_Suck layer.
    • Set the layer weight to 1. cheek_suck

Preset Default Compensation ​

By default, the Shinra blendshape Preset_default is set to 100. If you adjust this value, follow these steps to configure the compensation system:

  1. Locate the animation clips:

    • Triturbo/Shinra_FT/Animations/Reset/Preset_default_Compensate_Lower
    • Triturbo/Shinra_FT/Animations/Reset/Preset_default_Compensate_Upper
  2. Both clips have a default value of 100.
    preset_default_compensate_animation

  3. Adjust these values to match the updated value of the Preset_default blendshape.