Shinra Face Tracking Guide
For installation instructions, refer to the Installation Guide.
Face Tracking for Lip and Tongue Piercings

Locate the
assets in the following directories:
Triturbo/Shinra_FT/Blendshapes/LipPierce_FT_BlendShare
Triturbo/Shinra_FT/Blendshapes/TonguePierce_FT_BlendShare
Click Create Meshes to generate the meshes:
Drag the prefabs from the following locations to your avatar:
Triturbo/Shinra_FT/Prefabs/Accessories/LipPierceChainFT
Triturbo/Shinra_FT/Prefabs/Accessories/TonguePierceFT
Assign the generated mesh to the corresponding
SkinnedMeshRenderer
in the prefabs.
Cheek Suck Effect
The Cheek Suck Effect uses an additional texture. Follow these steps to enable it:
Choose the appropriate material for your shader:
- For liltoon shader:
Triturbo/Shinra_FT/Materials/Shinra_faceWhite
- For Poiyomi shader:
Triturbo/Shinra_FT/Materials/Shinra_faceWhite_poi
- For liltoon shader:
Assign the material to the
SkinnedMeshRenderer
from avatar's Body.Locate to the controller file:
Triturbo/Shinra_FT/Controllers/FX - Mouth Tracking Extra (WD Off)
Adjust the Cheek Suck layer settings:
- Click the gear icon next to the Cheek_Suck layer.
- Set the layer weight to 1.
Preset Default Compensation
By default, the Shinra blendshape Preset_default
is set to 100. If you adjust this value, follow these steps to configure the compensation system:
Locate the animation clips:
Triturbo/Shinra_FT/Animations/Reset/Preset_default_Compensate_Lower
Triturbo/Shinra_FT/Animations/Reset/Preset_default_Compensate_Upper
Both clips have a default value of 100.
Adjust these values to match the updated value of the
Preset_default
blendshape.